I was using the "Flooded Grounds" package, but it weighed too much to export, so I removed the textures that weighed too much. And yes, I know that I could give a release on github where the maximum limit is 2GB, but I thought it might be inconvenient for you.

Github: LuckyMan612/Fantasy-World

Game created for day three of the game jam.

Same game on day two: Fantasy World v2 by GameCoder135 (itch.io)

and on the first day: fantasy game by aboy512345 for DAY 1 - Pass the GAME Challenge 2023 - itch.io


Credits to models:

"CSGO Tm Anarchist Character Rigged" (https://skfb.ly/oIDty) by BillyTheKid is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).


Download

Download
project.unitypackage 946 MB
Download
game export.zip 98 MB

Install instructions

1. Create a unity project

2. Import this package (project.unitypackage)

3. Take scene Menu and "fantasy world" from main folder and add it to "scenes in build"

Comments

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The photorealistic assets definitely clash with the current style, but could be cool to see someone use it to push the whole project into photorealism I guess :D

you may want to edit out the ideas section of your description so to not break the primary rule of the jam

Okay thanks